Bram Cohen ([info]bramcohen) wrote,
@ 2006-10-23 21:27:00
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Hold 'em Bingo
The game tringo is sort of a cross between tetris and bingo. In practice it's closer to tetris, because the shared element of play isn't all that strong.

Here is a game which is closer to bingo, but still with skill: each player selects their own hole cards, then the community cards are dealt, and the best hand wins.

With large numbers of players, this game should converge to a market equilbrium. Each player should select each possible set of hole cards with probability equal to the chances that it will be the nuts (best possible). In practice one would expect not all players to play optimally, and their bias should lead to opportunities to get ahead by playing hands which they underplay. For example, naive players are likely to overplay pair of aces, and hence split the pot among a huge number of players when that hand wins, so you could get ahead by never selecting those as hole cards. Of course, any play which assumes bias among the opponents must have bias of its own, and hence be potentially exploitable.

This game is also quite interesting with only a small number of players, but this post is about how this game works with a large number of players, so that analysis is left as an exercise to the reader.

With regular poker hands, this game is fairly homogenous and uninteresting. It would be much better to have a larger variety of possible hands, with more interesting interactions between them, and to have several community cards dealt before everyone has to pick their cards, to add to the variety. The restriction that each card can only appear once also is quite artificial in the context of this game, and should probably be eliminated. I'm open to suggestions about what a better hand structure, deck and number of community cards before and after picking might be.

Online play of this sort of game might be very quick and engaging. There could be a single large room which hundreds of people play in, and a new hand every thirty seconds, and everybody automatically puts money into the next round until they leave.

The payout structure of this sort of game is probably close to optimal for encouraging play of a gambling game. It has enough skill that in principle one could be a long term winner, but a small enough amount of available information and large enough variance that it takes a long time for 'the long run' to be likely to catch up with most players. I find this state of affairs somewhat depressing, because I personally like to play games which are designed so that the better player wins reliably, even when the skill difference is very small, because those games are the most sporting and scientific. But successful gambling games aren't about picking out who's better, they're about fostering delusion.



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[info]madrid
2006-10-25 10:32 pm UTC (link)
So to expand on the idea a little;

Each player would choose 2 hole cards from a 52 card deck. If the community cards are dealt from another separate 52 card deck, could the only winning hands be counted as those that represented "real" hands in poker? For instance, holding two Ace of hearts in a hand would not count. This could serve as a method of focusing the winners of pots down from large splits to smaller splits.


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Let each player pick a number of hole card /sets/ up to a maximum bet. For instance, a maximum could be set at $5, with $1 representing one set of hole cards. Hole cards cannot be mixed (a card from one set could not be swapped for a card in another set), and the above rules would apply. If a player plays the maximum number of sets and ties with a player who only played the minimum, how would their pot be split?

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[info]bramcohen
2006-10-27 03:31 pm UTC (link)
I glossed over the issue of repeat cards because standard poker hands don't work particularly well for this sort of game, so there isn't much point in hashing out the rules in fine detail. Better rules would probably have no rules against repeat 'cards' whatsoever.

A player could play multiple hands at once, but there's no 'betting' here, as in, no raising or folding. If multiple players are tied for the win they simply split the pot evenly among the winning hands.

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[info]madrid
2006-10-25 10:37 pm UTC (link)
To address community cards and selection:

Players can select one hole card prior to a two-card "flop". Prior to flop, betting occurs. Two-card flop occurs, and betting commences. Then another three rounds of betting could occur; once on a third card (call it the "trick"), once again on the turn, and finally again on the river.

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